they could theoretically be player characters. They are around, they are (barely) intelligent enough to talk, cast spells and craft stuff, so. just like werewolves or vampires are, supposedly.):ĭespite what some people might say, they are technically possible. So, let's take another look at the usual suspects, shall we?įirst the ones we have already seen in the game as NPCs, even tho as antagonists (just like orcs were in the elder scrolls series, once upon a time. and TES:Redguard obviously had only one through the premade character thing, but that doesn't really count anyhow) I thought it might be a good idea to have this foe easier reference, so.Īnyways, many people think there is ample room in ESO for more races then the "classic ten" which were not quite as classic as many others assume, actually (TES:Arena and TES-II:Daggerfall only had eight, imperials and orcs became playable only from TES-III:Morrowind onward TES:Battlespire even had only six, missing also argonians and khajiit. a physical weapon would scale to magic stats and vice versa.ĥ) Throw a chameleon / invisibility ability into either the Mages Guild or Soul Magic lines.Ħ) Fill the remainder with damage abilities because those are what is desperately needed to provide some variety for magicka players. Does it really get much use? Especially now with Psijic's Meditate.Ĥ) Change the Psijic Imbue Weapon to a toggle like Mend Wounds, with the following effects: a) Increases the cost of all abilities by 10-20% b) Reverses the magic damage / magicka and weapon damage / stamina dependencies of weapons, i.e. That would free up a slot on the destruction staff for another elemental damage ability.Ģ) Move Fire Rune from the Mages Guild to the Destruction Staff and make frost and shock versions.ģ) Rethink or get rid of Equilibrium. There are lots of possibilities but I have a few specific suggestions.ġ) Move Weakness to Elements from the Destruction Staff to the Soul Magic line and rename accordingly. A few tweaks here could again significantly boost enjoyment for magicka players. IMO both the Mages Guild and Psijic Order abilities are less shiny than they could be. They would be the perfect companion for Elswyr and the necromancers it's introducing. Four new magicka abilities in the Soul Magic skill line could significantly boost enjoyment for magicka players. There are two exceptions - Vampire and Soul Magic. The standard number of active skills per skill line is 5 + 1 ultimate. Here's an alternative suggestion which possibly could. I'm definitely pro more weapons but that's complicated and probably couldn't happen quickly. Most of the suggestions I've seen revolve around new magicka weapons. The problem is especially bad for wardens who only have 4 class DPS magicka abilities. Ok so there's a huge problem for magicka players in that there's only 1 DPS weapon and courtesy of classes most of the game's magic is inaccessible to any given player. Why, when so many players report these cheaters, you do nothing about it. Third party tools, the use of "bots", "speed hacks", "deep-link", "page-scrape", "robot", "spider", algorithms or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, "mirroring") the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax." "You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. I would like to have a Member of the Zos Team respond to all of us about the reason they do not do anything about the BOT Farmers.
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